﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityGameFramework.Runtime;

public class TestUILogic : UIFormLogic
{    
    protected override void OnInit(object userData)
    {
        base.OnInit(userData);
    }

    protected override void OnOpen(object userData)
    {
        base.OnOpen(userData);
        Debug.Log("OnOpen");
    }

    protected override void OnClose(bool isShutdown, object userData)
    {
        base.OnClose(isShutdown, userData);
        Debug.Log("OnClose");
        if (isShutdown)
        {
            Debug.Log("gg shutdown");
        }
    }

}
